Characters
Protagonists:

(he/him)
The second occupant of Vash’s incarnated form, possessing godlike strength and speed. Vash has tasked him with finding and rescuing him from the Collector.

(she/her)
An elven Life mage with temperamental abilities. Recently underwent a confusing magical transformation.

(he/him)
The current Elemental Magus. After an incident in the heart of The Storm, he’s acquired a rather nasty passenger.

(he/him)
A young Ferin. Stole Erin’s bag, but nobody’s perfect. Trying very hard to keep his new friends alive.

(she/her)
A metal-caste young woman, and Erin’s sister. Her life dramatically improved when she was struck by lightning.

(he/him)
An Ignan warrior, formerly a gladiator in Zuurith’s arena. On a quest to destroy – or tame – a legendary beast of flame.
Major Antagonists:

(she/her)
A powerful Life mage uniquely capable of warping the other five elements by invoking Life to “heal” them. Destroyed the city of Vash and abducted its god. Seeking to restore the Primordial Life by destroying the souls that keep her fragmented body trapped.

(he/him, they/them)
An ancient primordial dragon who killed the six elemental primordials. Currently sealed in an Adamant prison in the core of the planet, and possessing Erin in the hopes of using his power to free himself.
Important Paladins and Associates:

(he/him)
A young monster slayer with some very flashy abilities. Affiliated with the Paladins as their “Champion”. Recently reappeared.

(she/her)
A young Paladin who worked at the Paladin Archives in Zuurith. She was not happy to learn that she gave access to the vessel of the Void Dragon.

(he/him)
One of the leaders of the Paladins, the Septrenn. Recently alerted to Erin’s activities.

(she/her)
One of the leaders of the Paladins, the Septrenn. Retrieved Tam after his battle with our heroes.

(she/her, they/them)
Ancient founder of the Paladins. Witnessed the creation of the Storm of Magic and was supposedly rendered ageless by it.

(it/its)
A mortal dragon temporarily used as a vessel by the Light Dragon. Currently imprisoned in the Snowfast.
Major Powers At Work:

(he/him)
God of the city that shared his name. Currently imprisoned. Kendal has been tasked with his rescue.

(he/him)
The smith god who forged Vash’s sword. Has a habit of being frustratingly cryptic.

(he/him, she/her, they/them)
God of the Ignans. Collaborating with Tahraim on an unknown plan in which Dainix plays a key role.

(she/her, they/them)
One of the six Elemental Primordials whose bodies fused to form the world and everything in it. The being Alinua saw during her magical overload. Formerly dead, reawakened by The Collector centuries ago. Current intentions unknown.
Faces From Previous Storylines:

(they/them mostly)
Creator gods of all living things. Current whereabouts unknown.

Vash’s citizens. Killed by The Collector.

(she/her)
A minor lake goddess and friend of Vash. Gave Kendal some helpful hints for his quest.

(he/him)
A minor forest god. Kendal helped him unravel why his domain was becoming increasingly dangerous for travelers.

(he/him)
A Life mage and doctor. Last seen being dealt with by Gleicann.

(he/him)
One of Zuurith’s emissaries, charged with managing the gladiatorial arena and prison. Coerced Dainix into fighting Kendal, and was later punched about it.

(he/him)
God of the city that shares his name. He and Vash didn’t get along. Vash has sworn to kick his ass if he continues to mistreat his populace.

(he/him)
A storm god, defeated and banished by Vash twice in a row. Currently imprisoned by Tahraim.

(she/her)
A bounty hunter who formerly freelanced finding gladiators for Zuurith’s Arena.

(he/him)
A bull Ferin, and Shrike’s oldest friend. Seems like a gentle giant.

(they/them)
A water mage, engineer, and friend of Erin’s from the Aseran Mage Academy. Designed and built the ship Erin hoped to sail all the way to Helm. Suffers from chronic water corruption.

(he/him, they/them as in the royal “we”)
God of the port city that shares his name. An ally of Vash, but uninterested in involving Kendal in his divine machinations.